About this course
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This Games Technology foundation degree has been designed to meet the demands of the industry, allowing students to experience the core roles and learn the skills required for a graduate career in Games Technology.
The Games industry is multidisciplinary, focused on the manufacturing of games, predominantly in a team environment with multiple job roles. Students will learn about games architecture, asset production, games design and the games industry, using specialist, industry-standard hardware and software.
You will also learn industry-standard workflow methods in game design, 3D asset and 3D environment creation, Unreal Engine 5 development.
What you’ll study
This game technology degree has been designed to meet the demands of the industry, allowing students to experience the core roles and learn the skills required for a graduate career in games technology.
Games Architecture (40 credit points)
This module will allow you to explore industry standard games engines alongside an introduction to the various languages which games are written in.
Asset Production for Games (40 credit points)
This module introduces you to Autodesks 3D packages alongside audio software, allowing you to create game assets to the correct technical specifications
Games Design (20 credit points)
Learn the theory behind games design and create original games mechanics and concepts including characters and environments.
Games Industry (20 credit points)
This module aims to develop your understanding of specific global markets and introduces the economic processes involved in the creation of a games development studio.
Level Production (40 credit points)
The production and creation of an original video game level prototype will be at the fore front of this module. You will complete integration of original 3D and audio assets within a relevant games engine, working towards the goal of developing your original functioning game sequence.
Advanced Asset Production (40 credit points)
You will be introduced to advanced modelling and sculpting techniques to effectively produce original 3D character models and environments to an industry standard.
Games Development and Realisation (20 credit points)
You will look at the technical requirements of designing a level and managing a games production with the creation of game design and project management documents.
Industry Practice (20 credit points)
During this module you will undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.
We regularly review and update our course content based on student and employer feedback, ensuring that all of our courses remain current and relevant. This may result in changes to module content or module availability in future years.
How you're taught
Teaching and learning experiences will include:
- lectures;
- seminars;
- workshops;
- group tutorials;
- personal tutorials;
- presentations and pitches;
- teamworking;
- independent learning; and
- visiting industry professionals.
Showcase
You will be given the opportunity to exhibit your work during your time at NTU to members of the creative industries.
How you're assessed
Forms of assessment include:
- practical assessments;
- portfolio building;
- case studies;
- lab report;
- reflective journals;
- formal essay; and
- presentations.
Careers and employability
After completing your foundation degree, you’ll have the chance to top up to BA (Hons) Games Art at NTU or go straight into industry.
You’ll be prepared for a range of careers, including games engine programmer, technical artist, 3D modeller, game designer, animator, level designer, QA tester and producer.
Connecting with industry
Industry professionals visit the course to guest lecture and share their experiences. You will also attend workshops from industry professionals working in art roles for both AAA and independent markets, giving you the opportunity to make contacts and build your portfolio and CV.
Work placement and internship opportunities
One of the features of this course is the strong opportunity for work-based learning that is embedded into the curriculum.
You will be provided with the opportunity to work in partnership with local, national and sometimes international games developers and related creative media industries. Current and on-going industry links and module leaders will provide ample opportunities for a regular guest speaker programme from a variety of organisation within the games industry.
YouFirst – working with our Employability Team
Studying a degree at a popular university has many benefits, none more so than having access to a large employability team.
Our friendly, experienced careers consultants will work closely with you at every stage of your career planning, providing personal support and advice you won't find in a book or on the internet. You can benefit from this at any time during your studies and up to three years after completing your course.
Campus and facilities
On this course you’ll study across various facilities located on our City Campus.
You'll have access to:
- Industry-standard workstation PC’s
- Specialist software including Unreal Engine 4, Autodesk Suite (3DS Max, Maya, Mudbox), Adobe Creative Suite, Quixel 2.0
- Wacom Cintiq 13HD Touch Tablets
- Foley recording room
- Audio production and recording equipment
- Games consoles
- Unreal Engine 5
- Audio production and recording facilities
- Autodesk Maya
- Games Consoles and controllers
- Autodesk 3DS Max
- Wacom Cintiq 13HD Graphics Tablets
- Autodesk Mudbox
- Adobe Creative Suite
- Ergonomic gaming keyboards and mice
- Quixel 2.0
- Industry standard workstation computers
Entry requirements
UK students
- 64 UCAS Tariff points; and
- GCSE - English and Maths Grade C / 4
Additional requirements for UK students
There are no additional requirements for this course.
Other qualifications and experience
NTU welcomes applications from students with non-standard qualifications and learning backgrounds, either for year one entry or for advanced standing beyond the start of a course into year 2 or beyond.
We consider study and/or credit achieved from a similar course at another institution (otherwise known as credit transfer), vocational and professional qualifications, and broader work or life experience.
Our Recognition of Prior Learning and Credit Transfer Policy outlines the process and options available for this route. If you wish to apply via Recognition of Prior Learning, please contact the central Admissions and Enquiries Team who will be able to support you through the process.
Getting in touch
If you need more help or information, get in touch through our enquiry form.
International students
This course is not suitable for International applicants.
Additional requirements for international students
English language requirements
View our English language requirements for all courses, including alternative English language tests and country qualifications accepted by the University.
If you need help achieving the language requirements, we offer a Pre-Sessional English for Academic Purposes course on our City campus which is an intensive preparation course for academic study at NTU.
Other qualifications and experience
If you have the right level of qualifications, you may be able to start your Bachelors degree at NTU in year 2 or year 3. This is called ‘advanced standing’ entry and is decided on a case-by case basis after our assessment of your qualifications and experience.
You can view our Recognition of Prior Learning and Credit Transfer Policy which outlines the process and options available, such as recognising experiential learning and credit transfer.
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Getting in touch
If you need advice about studying at NTU as an international student or how to apply, our international webpages are a great place to start. If you have any questions about your study options, your international qualifications, experience, grades or other results, please get in touch through our enquiry form. Our international teams are highly experienced in answering queries from students all over the world.
Policies
We strive to make our admissions procedures as fair and clear as possible. To find out more about how we make offers, visit our admissions policies page.